Order of the Gate: The signifers of the Order of the Gate outnumber the rank-and-file Hellknights three to one, and depend on spells that allow them to contact outsiders for information, and even summon outsiders to fight for them in combat. Umbral Court Agents: The Umbral Court rules Nidal, and many of its agents specialize in summoning creatures native to the Plane of Shadow (using the Versatile Summon Monster feat and the dark creature template on pages 18–19). Razmiran Priests: Razmiran priests often use their ability to summon creatures from other planes of existence as proof of the divine nature of their powers. Wizard’s Guild: The civilian Wizard’s Guild in Vigil focuses on item creation and divination, but to complement that non-military focus, members are encouraged to master a range of conjuration spells in case a more martial situation arises. God Callers: Practitioners of an ancient Sarkorian religion that survives in parts of the Worldwound, god callers are summoners who believe their eidolons are personal deities.Īcadamae: The Acadamae in Korvosa trains spellcasters in all schools of magic, but is famous for its emphasis on conjuration. Students live in luxury, but are subjected to grueling arcane and physical training. It is run by her descendants and accepts only 20 pupils at a time. Summoner Groups of the Inner Sea Conjurers and summoners can be found throughout the Inner Sea, but some organizations specialize in calling and summoning magic.īloodstone Conservatory: The eleventh queen of Irrisen founded this school for conjurers and summoners in 4378 ar.
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